heeeeeeeeeeey, welcome!!
thank you!! also for noticing it!
this small update is about the boundaries of the map, just want to showcase the shader I created, I wanted to make something that doesnt just avoids the player getting out of the map. So, I created this kind of portal/alteration of reality that stops you from going out of the dimension (based on the story from previous maps)
optimized btw XD only 144 instructions and also not always rendered (translucency kills way too many fps)