So just making 100% sure. Cause when you recompile plugins you have to delete the binaries and intermediate folder.
https://answers.unrealengine.com/que…d-plugins.html
I redid the steps against the original file and everything was fixed.
I will also agree that the car is a lot more undrivable. However once you tweak the params it should be fine. The change I made were:
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Using the Trophy truck model instead of the impala. The trophy truck is lighter weight and the smaller wheelbase helps too
make sure you move the arrows if you do this -
I used the elliptical grip model I proposed. If you don’t like the results of this feel free to not use it
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I made sure to do the FVector() to FVector(0) changes and the FMath::Max(TraceLength/SpringLengthArray[Index], MaxGrip) to FMath::Min(TraceLength/SpringLengthArray[Index], MaxGrip) change.
As it changes from Max to Min the grip is reduced however it makes the simulation a lot more stable as it can never reach the /0 condition. The way the variables are also worded it seems like using Max was a mistake and Min was supposed to be used.
It’s still not perfect but it’s improved and it won’t run into any weird crashes.