The Re-Inventing the Wheel Thread

Hi there,
so I’ve opened plugin to public, I know you guys don’t like blueprints that much but perhaps you’ll find it interesting:

0lento raised several good concerns regarding performance and perhaps it’s a good idea to move some of the heavier components to c++. It makes sense to move even lighter one like AirDrag, not only for performance but usability as well, as some sort of visual interface can be added to setup it’s variables. Or other c++ components can be extended to have both visual and functional representation. I’m planning to add all kinds of things, like wheels, tracks, airfoil, pretty much all prototypes which were build so far. Feel free to join, it’s an open source project.