Ohh, you are right, debug was enabled. Silly me.
I’ve used 4.10.2 to open it.
I’ve tried enabling sub-stepping in my “tanks project” to see what kind of changes I get. Few things start to behave really weird, like all suspension becomes bouncy, I guess because there is no AddForce() call on substeps only on regular ticks. Another weird things was how constraints are much less reinforced, this was very surprising. Anyway, it’s clear that I should start moving to running physics with sub-stepping and switch to component based system.