The Re-Inventing the Wheel Thread

Well, the good news is that I actually tried this now and it actually works! You still can’t handle anything but physics on your substep event but it’s ok for this purpose :slight_smile: Bad news is that it only seems to work for actor/pawn/player controller, at least I couldn’t make it work for example on actor component but I may have missed something. I’ll try few other things and post some code snippets for this later on.