The Re-Inventing the Wheel Thread

That’s what kind of bother me. because something like a scene component doesn’t have a rigidbody. For example if it’s a suspension then it will have a pointer to two rigid bodies - wheel and main body. But delegate can be set only on one of them, for example main body, so I won’t be able to send some other calculated force to the main body and wheel at the same time. Does it make sense? Just trying to understand how it works.