Drag out the output / return pin where you create your procedural mesh at start tying out “Trace complex on move”. You should find the node for the set version. Once it’s in your blueprint just check it (it’s a boolean)
Drag out the output / return pin where you create your procedural mesh at start tying out “Trace complex on move”. You should find the node for the set version. Once it’s in your blueprint just check it (it’s a boolean)