Just after Christmas I had my first foray into using UE for arch visualization in connection with a semester project (school of arch), figured I perhaps ought to post it here, see if anyone has any feedback. There is a lot wrong with it technically (what with me being a total beginner in terms of materials, UV-unwrapping, Unreal Engine etc.), but I was really quite pleased with the feel I managed to achieve. Just started my thesis project which will be a movie made more or less entirely in Unreal Engine, but that is a post for another day (I’ve learned a lot since then…!).
Mor project-info here.