The new glTF import supported in 4.19 preview is awesome. [Experimentation]

Well, glTF is designed as a runtime delivery format (it is optimized for use at runtime, not edit time) so I suspect that eventually runtime loading of .gltf and .glb files outside of the cooked game data will be supported. I mean that’s the whole point of glTF, so why implement anything if you aren’t going to implement that?