The new 3.0 MetaHumans: 40% performance gains? Tutorial inside.

Yes! I’m happy to see more info relating to textures & materials. I will learn from those portions of the video some day later.

Regarding any so-called UEFN exclusive optimization, listen carefully @ 31:55, “…but in UE you have the option to tweak these yourself”.

Modify the variables in the Post Process Anim BP from your MetaHuman Character BP by using a reference. This process is outlined in the guide above.