The Animation Budgeting Plugin works like a charm with the MetaHuman! Honestly surprised how easy it was to implement. Just do some blueprint replacing for 5 mins and you’re good to go. Potential con are the parameters. I hope its able to be tweaked to my liking. But even on default settings, BIG game thread improvement. This was on UE 5.4 preview, 32 MetaHumans running in place, forced LOD 0 & use cards on grooms. Very promising!
Next performance improvements I’ll try with the MetaHuman:
-Animation Compression Library
-Attempting Skeletal Mesh Merge on MetaHuman skeletal meshes.