The movements of my character

it doesn’t just go where the player is currently but to a fixed point in the level

Post script responsible for movement as the video contradicts description. We seem to be moving using camera vectors inheriting control rotation, rather than towards a fixed world coordinate.


pressing left just does a 90 degree turn though I expected it to just move left. How can I fix this so that the player can move without looking in a different direction.

Is this what you’re after: