The more I experiment with VRAM consuming reducing - the more it increases

Just change the quality settings in the game via executing commands

it will cut off the LOD’s at certain points

I already do this but it changes almost nothing.

Try playing with r.SkeletalMeshLODBias

Perhaps your lods are too detailed at the lowest level

They are static, not skeletal meshes.


r.StaticMeshLODDisanceScale will shift the lod distance factor
Very similar to LOD bias for skeletal mesh

Sorry, but you do not understand. The main mesh is anyway in the VRAM, even in the other part of the world. If I reduce triangles count globally, it goes down even when the heavy models are completely invisible. Also I don’t know what this setting will done with all other meshes (not several the heaviest).

I think this is the best way - make “Lite” edition with not only textures but also polygons cropped.

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