The more I experiment with VRAM consuming reducing - the more it increases

Yes, it went down, but is reducing triangle count correct for the big and complex game? Won’t the users with modern computers write that the game became to look poor? Where is that balance point, to not make the game consuming abnormal amounts of VRAM in the small screen resolution, and to not significantly worsen game quality? Sorry if my question looks senseless, but I don’t know the criterium that the optimization went too far.

1 Like