The Material Layer Sampler Problem

Bumping semi old thread.
Does anyone know if this has been improved/fixed?

It’d be great to be able re-use the same texture on multiple layers without having to resample it per layer.

Seems like an easy in-engine oversight and I’m hoping it got fixed/addressed in 5.4 or something.
I know lots of people say to use Shared: Wrap or Shared: Clamp. But I think OP said there was still some overhead for that?

p.s. Material Layer Sampler is such a difficult thing to talk about, since it has a name similiar to like 3 other systems and most people think you are talking about 1 of those. I blame the naming on why this feature hasn’t gained more public visibility. Though supposedly lots of AAA studios use it internally, just no one really talks about it much publically?

1 Like