The map specified on the commandline 'map/level1' Could not be found. Exiting -

Thank you. So after trying to package your game, it looks like you’re having quite a few errors.

Here is an example: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.27-12.24.04:850][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/game/Blueprints/trap_weapon/arrowbp’ while loading NULL.

This means that you are potentially using an asset that is referenced somewhere in your project, but that doesn’t exist in that particular filepath. You can try right-clicking on the Content folder in the Content Browser and clicking the Fix Up Redirectors in this Folder option, but if you’ve deleted any assets you’ll need to manually go and check for any extraneous references to those deleted assets.

Here’s another error I’m seeing as well that seems fairly easy to resolve:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.27-12.24.04:846][ 0]LogInit:Display: LogBlueprint:Error: [compiler gunbp] Error Spawn node SpawnActor NONE must have a class specified.

What you’ll need to do is attempt to package again, and then go through your output log and attempt to resolve the error messages that you see, as they are preventing the project from packaging successfully.

Let me know if you come across anything that you aren’t sure how to fix.

Have a great day