The Limitations of Unreal's Baked Lighting System

It says in the warning “enable error coloring to visualize” when you have overlapping uv’s - I don’t know where that is though. :open_mouth: I’m kinda new myself.

If you’re going to use 3DS Max you’ll have no problem getting answers to your uv questions here. I’m using Blender and have finally found a good method, so hit me up if you use
Blender.

Just so you know, mirrors and glass are a big problem because of inaccurate reflections, mirror in particular is terrible.

One more thing, the post processing volume is your friend. After your lighting is built you can adjust a lot of things without having to re-build.