The Last Knight of Camelot

Hope you’re doing well too, and thanks for the kind words! I’m so glad you love the art style—it’s been a joy to work on, and adding those dreamy elements (and flowers!) has been a big part of creating the atmosphere I envisioned for the game. :cherry_blossom:

As for gameplay systems, there aren’t currently any base-building mechanics, but I’ve been exploring ideas around light gathering and crafting systems. These wouldn’t be core gameplay elements but could serve as optional ways to enhance exploration or storytelling. For example, you might gather specific materials tied to quests or to unlock certain character moments. I’ll definitely keep the community updated as these features develop!

Thanks again for your support—it means so much!

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