Ah, sorry if I wasn’t clear. What I mean is once we release our patch and are ready to test for the d3d issue that is when we may start asking users to get the latest drivers and try to reproduce the crash in that engine version.
Ah, sorry if I wasn’t clear. What I mean is once we release our patch and are ready to test for the d3d issue that is when we may start asking users to get the latest drivers and try to reproduce the crash in that engine version.