The goal is to feel you are inside the painting

I’ll pause this acitvity since I end to the point that 90% of the 3d construction has to be done under Blender (or maya,3dmax,etc) and finally imported into UE4 for VR expereince.
Rebuilding the paint and reconstructing it in 3d with Blender is for sure possible, it is for sure a lot of work extending the paint to a bigger 3d scenario but the final conclusion is that all the work done will not be reusable as a procedure for other paintings. That’s why a pause it until me or somebody else don’t come out with a more structured approach to be applied to any paint 3D creation.