The Gaming Industry Today

Sorry your experience with the game industry has been horrible Bio Hazard. It happens to some people, sometimes it is luck of the draw. I know some people in the industry that have been very successful and others who got burned out and left. Generally speaking it’s competitive, but so are a lot of other industries.

I’m not sure what sector your comments are directed at- the industry now is so diverse, console, PC digital, mobile, all of these have avenues for bedroom programmers. The vibe I get from people on this forum is that their goal isn’t to get a job at an existing game company like EA but rather make something with UE4. And yeah most of them will probably end up making nothing but that’s no different than anyone else who dreams about opening a restaurant or writing a novel.

I’m also not sure where you are finding these numbers - $24k a year for a level designer with one year of experience? Gamasutra does a salary survey every year and that is no where near their results. Even if they are off base I know they aren’t that far off.

I don’t live in USA, but it struck me as super low the hourly rate he mentioned…

I’m not sure what you are trying to achieve with this post? I wouldn’t say the games industry is any more ‘vile’ than the vfx industry, or tv or any other media job. There are good studios and bad studios, small teams and big. Right now is probably the best time to be getting into it because unity, unreal and other tools have made it easier than ever to create a working prototype.

I’ve been in the industry since 99 and I’ve never hired anyone to deliver mail to the executives, most studios have admin staff for that sort of thing :wink: I usually get around 30-40 agency submissions whenever I am hiring artists, and of those I interview the ones with the best portfolio which demonstrates a suitable aptitude for the current game. Usually I shortlist to around three or four and go from there.

Like any industry there are horror stories, but it is possible to make bafta winning 10/10 games without crunching the team, I’ve done it.

Wages for an entry level artist would work out at around £16 per hour, so yes a skilled tradesman like a plasterer or plumber would probably earn more, but if you want to make games then you are definitely not going to be put off by that.

Overall your post comes across as very bitter and needlessly negative, so you may want to re-read it with fresh eyes and see if you can consider editing it to be a little more constructive.

Just my $0.02 :wink:

I agree with many of you, but none of you are seeming to get the main point of this. So take a look at the reality of how this stuff works, since I don’t know what I’m talking about right?

I’m not angry at all. I did read your post and I get that you are trying to help people. But your post is nothing but ramblings about how terrible and difficult this industry is. In your post there isn’t a single positive statement regarding the industry. So I’m a bit confused on how you expect that not to discourage somebody? Instead of telling people “What not to do”. You would probably reach more people telling them “What to do”. You catch more flies with honey than you do with vinegar right?

Well the first section is just to feed you the reality of the industry. I will be addressing exactly what to do and what not to do, which is what I stated before section one.

I get that. But what I am saying is that you are turning off your readers before you can even get to that point.

If Notch had listened to you we would not have Minecraft.
In essence you are like the news presenting all the negative aspects of this world in a condensed form, you have done the same with the gaming industry perhaps because you can only see the negatives.
Personally I can see this platform and those that use it having the potential to change the future in many exciting ways, some of which I aim to be a part of, that is what I define as success in my life and I strongly suspect from reading many posts that others here have very similar ambitions and approaches.
In the end I hope that any person reading your initial post does not in any way allow themselves to be put off trying to reach the stars and achieve any type of dream they choose to dream.

So, if I may provide some advice on a rewrite of this topic. Clearly all parties here are looking to provide some form of help, be it a reality check, encouragement, etc. A common response from many here is the “such as in any other industry.” And this is true. Ask many trying to make a career in liberal arts, teaching, even research jobs, open positions are drying up. There’s too much competition, and it’s too easy for a desperate worker to throw their hat into a bad organization because there are few options. I mean, even just googling “reality of <insert profession> jobs” and it’s all the same rants. Low pay, low respect, etc. There’s even blog posts about traditional big money making jobs like lawyers and doctors going belly up. So, biggest takeaway here is “such is life.”

Next we have the issue of the reception of forum posting and internet debate. Most of us do not receive anything other than being directly related to us. In fact, it is difficult to even get design advice without somebody framing your question in an skewed way, because they don’t have your vision. We all do it, I do it, just as I first read this I framed it directed at me when in reality it most likely wasn’t. See, I’m old enough to say that the OP description applies to retail, IT, manufacturing floor, CAD, architecture, and yes even construction. Cause, I’ve done those things. But, maybe to some young pups out there with overly lofty dreams this might be useful…no, wait…no it’s not. Because no matter what life lessons one provides, nobody listens until they’ve experienced it themselves. Again such is life. So basically, back to the point, since we only perceive other’s text as directly relating to our life experiences, coming off as negative only pushes away the intended audience, gives flame to opponents, and head nodding from those in agreement who do not require said advice. Oh, and since it is an internet forum, you have many who completely agree with you, but think you have the wrong angle, so they need to prove you right in a different way…ugh. Forums are both a cancer and miracle of communication.

So, there’s my rant/advice/time filler before I clock out for the day. Probably best to come back in a much less passionate format. Just basic facts and particular pitfalls to look out for. Maybe even a few others adding their own stories. Hell, I don’t even why I bother responding except that this is ripe for pages upon pages of flaming and debate, which seems like a waste. But, on second thought, this can be a very useful topic. One that can provide a lot of insight into the industry…so, I’d rather see it get better received.

Excellent points Tim. I’d like to make a piano analogy since I also play a bit (far from a pro). As a teacher it is most likely the worst thing to start the first lesson of a new pupil by telling them that insane amounts of work are ahead of them, that incredible dedication will be needed to get anywhere as a professional piano player, that the chances of making it onto concert stages or even winning piano competitions are practically nil, that there are very few piano related jobs out there and 99% of them will end up teaching other pupils and that they should relish any opportunity to work completely free in order to get anywhere. While this may all be true, this will cause such severe demotivation in most people, and worst of all it completely disregards the pleasure of music, the art, the hobby, the feeling of accomplishing something through progress, however small, the joy of entertaining others even if just on a small scale, the possibility of playing in a local band with likeminded friends etc.

The whole “making it” aspect, money, success do not have to be important when it comes to creative arts. Not many people want to create games primarily to get rich. Just like painters, architects, dancers, circus artists, hell even none creative jobs like pilots don’t primarily care for money. They have a passion and they enjoy what they’re doing. Money cannot buy that.

Now for people who charge money for their services, I don’t have any issue with that. Someone else profits from their work, they should get payed. If I ever require someone else’s services I would be embarrassed to even ask for free stuff based on some misguided concept of “gaining experience is the real payment”. It may work like that in the industry, doesn’t mean we have to replicate that here.

We do not recover from recession. Massive printing of dollars pushed real recession a bit further in time. Debts are still there. Last years were like transfusion for dying man, but we are out of fresh blood. Well maybe we cheated death for next 25years (i hope) but it is coming, somebody will pay our recent bills.

Back on topic:
If you want to work in game industry, just forget it for now. That is good for when you 20-25 years old, bit later you want stability. How you gonna pay loans if you are not sure about your work in 2 months? Better chances are in making small indie games, but for that you kind of need stable income, at least at beginning for your first 2-3 projects. Without some games finished its very hard to estimate expenses and work hours, without that experience i would not dare go to bank and take loan for any big project. And going to investor is like selling self, your game is not your anymore, so this is not any better than working normal job for somebody else to take all profits. Also do not be just artist, too many of them that drives salaries down. Be programmer, you can always get good job somewhere else and wait for opportunity in game industry.

https://www.youtube.com/watch?v=K853GykeGH0#t=232