Your build file has a different name than your project
From the message the compiler expects to find a project build file class called MoHttp that derives from ModuleRules
So something like this:
public class MoHttp: ModuleRules
{
public MoHttp(ReadOnlyTargetRules Target) : base(Target)
{
}
}
Did you copy a build file from another project and forget to rename it’s internals?
Because from the earlier errors it would seem like your project name is “Anomalies”
Do a project wide search of MoHttp and see where it’s mentioned in your project files
You do not specify the modules from the plugins, but the plugins themselves.
You CAN make your own modules in your project to separate code, but that is a different subject all together. It’s more for isolating code and making it reusable.
The only modules should be your project name and other sub modules if you decide to create them.
Having the plugins isn’t enough, if you reference them in code the you add their modules in the dependencies of the build cs file
the plugin’s main file that has the same name as the plugin has the module name.
So maybe go into the main file of the studio plugin and check it’s module name?
Then you can add it to the dependencies in your build file and it may start up correctly, or turn off it’s plugin in the uproject files.
I just disabled the plugin and now the project started. I don’t think that I’ve used this plugin in the game maybe I had in because I wanted to but at the end we found another solution without this plugin. I hope there won’t be another problem in the next couple days. Thank you for everything man, you are awesome!