The Elusive UE4 Intel C++ Compiler Integration

Any updates on this ? Did you try to use it with 5.3 ? I just followed the instructions from other thread in this forums. I only added IntelISPC in the project’s build file since I found out that the ISPC exe was already on 5.4 github. But Im not sure if its actually working. Also I see there’s a bunch of console commands to activate ISPC optimizations for serveral things. I don’t know if all optimizations are enabled by default. I just want to be clarified if ISPC is not like clang or MSVS. It looks to me like a secondary compiled that only compiles specific code while the rest is done by the main compiler.

Please can anyone explain the set up and usage properly ? Are all the chaos ISPC optimizaons activated whenever ISPC is included ?