Hey everyone,
Definitely want Eden to be friendly and usable for people who only do blueprints, and I’d want the base player controller to support walking, driving and flying states. Once that’s established the idea is that you can then parent any model you need to to it (i.e. character, car, spaceship) and tweak movement settings accordingly.
Re sample vehicles, by the time I make my way through this coding marathon I’ll be dying to do some art for a change so I’ll probably do a couple of models just to scratch that itch (I really liked how UDK had three different sample vehicles, each with their own type of movement).
Re multiple planets, absolutely. As you can see in the demo videos at the start of the thread, the very first test I set for myself was to see whether or not I could do infinitely random generation (and the results were better than I expected).
The other thing I’m not sure if I’ve mentioned yet is that I’ll also be building in a city generator, because empty planets are boring! And the voronoi functionality I’ve got going for the planet generation will work just as nicely for generating urban layouts. (I figure if David Braben could do it 23 years ago in Elite: Frontier II there must be something I can do in this UE4 day and age).
While I’m on a roll, I’ve really warmed to the idea of making Eden VR compatible. From the start, my attachment to scifi was always based in the classic serial TV shows like star trek, star gate, farscape and firefly (even Andromeda till it got silly). We’ve had a lot of cool scifi games but most of them don’t really make you feel like you’re running around in a big universe like the shows did (Mass effect and Freelancer had a good crack at it though).
How cool would it be if you could be walking around some random city with your crew, get in a car thingy and drive everyone to your ship, get on board and walk to the bridge, sit in the pilots seat, interact with the ship controls via motion controllers, lift off and escape orbit, then hyperspace to another star system where you basically reversed the process to go down into a different city, all in first person VR?
Just sayin