The Eden Project

Heh heh, well I was thinking about bundling this all together with my planet stuff, but I’m starting to think I should look at releasing this as it’s own product.

It’s almost finished too, just have to clean the code up a wee bit, and add in random star system stats (i.e. how many planets, what size, what type etc).

Do you think this is the sort of thing that would make a good marketplace product? (assuming it was easy to use).

If so, how much do you think people would be happy to pay for it?

I would pay for it if it was on the marketplace -

As for how much I do not know - 40 dollars minimum I know that for sure.

Also got a bit of a question or a few -

With the random Star System data would it be possible to make it so that we can access the data (via BP or C++) to generate maps with that data via tags or other method?

For planet generator, I would pay anywhere between 50-100$ (assuming it will include source code).
For the galaxy generation can’t say I personally don’t see much use for me as of now (;.

placed any more thought on setting this up on the market?

I am still chipping away on this, life (ok, fun music stuff) has just been getting in the way a bit this year.

I also managed to get myself tangled up a bit trying to do some new tricky stuff in the galaxy class, but I finally managed to separate that out of the way into it’s own class tonight. So hopefully that will let me get some movement happening on this again now.

Glad to know its still going!

Did you ever figure out the solution to the jitter? I was able to find a solution with 6dof walking on planets and no jitter. Character alignment and the origin rebasing process were sticking points for me.

Yah, just working on it at the moment… it turned into one of those threads that you pull on and more and more thread just keeps coming out.

Origin rebasing is the simple answer of course, but it’s more complicated for me because I want to have full solar systems with orbital mechanics.

Which I’ve almost got done too, and once I have I’ll be able to implement my rebasing and hopefully lose the jitter :slight_smile:

I have full solar systems, which is why I’m not so subtly trying to see where you’re at with Eden. The origin rebasing was only part of the issue; the main cause of jitter, in my case, was the character alignment methodology.

I would pay decent money for a planet generator right now, just spent the last few months building a haggard workflow with World Machine that’s just not worth continuing with, especially if Eden is scheduled sometime in the next 6 months. Any insight on a release date?

Yeah I’ve been following those other projects too, Eden looks the closest to being viable. Have to decide to use placeholder planets and work on everything else or just dive in and write it myself.

@MikeRPG, World Machine wouldn’t come to mind right away when considering planetary generation. I did notice though in the most recent release (Mt Daniel Build version 3022) that Stephen included a star field example in the Example Files. Not sure which WM version you are using, but that seems really interesting. Of course it doesn’t actually produce any spheres, rather an image of a star field and a few nebulas. Still, I wonder if anything could be done with that as a template in the meantime (until you find your more permanent solution). In any case I thought it was impressive considering WM is mainly for terrain generation.

I have a solution with 3ds Max to turn them into spheres. Not using WM for anything but the terrain right now. Volumetric galaxies are definitely a future feature.

I feel your pain everyone, believe me :slight_smile:

MikeRPG, in the meantime maybe check out this dude for planet tesselation: GitHub - sp4cerat/Planet-LOD: Planet Rendering: Adaptive Spherical Level of Detail based on Triang

This project looks Crazy! hope to see some more of it :slight_smile:

How do you handle the landscape texturing?

Looking forwards to seeing where this project will go!

Someone Knows a solution like this in the form of a tutorial or an asset at the marketplace, this is awesome and unreal need this kind of thing, ive been searching and I cant find one, just at unity.

Hi, where can we get the spherical landscape system?

Hi, quick question. Those nebulas are based on the new volumetric fog or thery are only particles inside meshes ?

Heya Giakaama,

They are indeed using volume fog :slight_smile:

I posted a couple of relevant nodes here