I got the first stages of meshing going again (roughly):
Good stuff:
- Can change resolution (number of octaves) on the fly now
- Octave movement snapping much finer now (down from 25% of octave width to two polys)
- Cubic blending added in to help people see how the whole thing works under the bonnet
Buggy stuff:
- Still wrangling with what I call octave cropping, you can see near the end as the octave goes off the left edge of the panel it doesn’t crop properly (yet)
- Also need to re-implement the bit that chops a hole in the middle of the octave that fits the next smaller octave
But, it’s sort of going again and the structure is much cleaner and faster so yay ![]()