Why hello there
Was just having an interesting conversation with someone who asked if I was still working on this planet thingy cos it looked pretty great but I hadn’t posted anything for almost a year. The answer is yes… but… it’s been stalled pretty badly this year because it still uses the PMC (Procedural Mesh Component) which is struggling more and more as I add new features.
The good news is that I just got back from UnrealFest 2023 on the Gold Coast here in Oz where I learned that you can indeed generate meshes at runtime with the new dynamic mesh stuff (I was mistakenly thinking that it was editor only) and that apparently it’s waaay faster than PMC (Thank you sooo much to the awesome Ben Carnall).
So just now, I came up with a cunning plan…
If some of you lovely people want to help me figure out how to generate a basic subdivided plane in C++ at runtime with the new dynamic mesh stuff, I’ll swap the old code out for that then put the whole system online at github for anyone and everyone for free.
Truth be told, I gave up on the idea of selling this as a plugin ages ago… the only reason I haven’t open sourced it on github already is cos of the poor performance with the PMC.