The correct way of dialogue localization

Hi, in case somebod’s wondering how this ended up - it’s 2021 and we still don’t know. There were a lot of other work, but I’m basically starting over :wink:
Currently, I think that I will write a tool that will import our text, create the dialogue waves and pair them with sound waves - THEN we will run the localization dashboard and add new languages.
Or should I wait for Unreal 5? :wink:

See you all in 2022 :wink: