This you meant in UE4 right? UDK doesn’t have this setting, last I checked (1 min ago). Thats nice to know.
So Can I assume if I use world to Meter, everything I modeled in real world scale, as well as FPS camera, will look just right in UE4 (as oppose to furnitures & chairs looking like from land of giants or hobbit)? If so its a god send. tell me this is true please!
No more needing to convert realworld to UU scale anymore…