The big question about Unreal 4 Scale

First post to Unreal forums. Hi everyone…

When I model in Maya, I use cm for UE4 meshes, much easier than UDK. In UDK a typical character height = 96UU in UE4 the character = 180UU or 180cm (my actual height).
I exported a static mesh from one of the files I downloaded from Marketplace. Heres what I found:

In Maya (or Max), I first made a reference box (x=40, y=180, z=40) and based all of my sizes for environment and asset modeling from that.
If Max is Z up then adjust accordingly.

Nice to be here. Having great fun with this new technology.

Hope it helps someone…:slight_smile: