The best way to have the entire world in UE5?

@anonymous_user_972c05d8
I know that you can bake the model to create a height map, and import it into Unreal, but in terms of getting the mesh to be imported into the Landscape System itself - I’m not entirely sure.

I know that the Landscape System is designed for very specific performance reasons, but in general, it seems the meshes themselves should be fine unless you’re really looking for that specific integration. A Marketplace Creator goes pretty in-depth into the differences:

I found a plugin on the Marketplace, but I can’t fully recommend it - I’ve never used it, and its a paid plugin - but if you’re interested:

Please ask more questions if things come up!
-Zen :vulcan_salute: