The Amarantos Ritual

Ty @InfiniteSkyGames. Glad you like it!

Spiral VFX and Flowers

With the VFX vortex done, next step was to focus back on the flowers and the walls of the environment and figure out how to improve them. I also got the idea of trying out some flying upwards shards, as if broken parts from the orb.

I thought that shards moving up like that might give a bit more interest and movement to the scene. Later on, Hayley could use that to her benefit in the cinematic as well.

Here is initial blockout of the vfx spiral going up, using just flat 2D dots:

Then replacing it for a mesh…

… to after some glitch looking results above, get to this:

Flowers

As I mentioned at the start, I thought that the walls with white flower pots that have bright light looked a bit distracting and not very detailed. As such I replaced them for this:

Seen in comparison:

Here are few test camer angles showing it all:

As usual, you can read more context and insight about these screenshot in my latest blog post over at:

There you can also see a fun bonus content blooper I included.

Thanks!
Pete.

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