TextureVariation Node - about Normals and Dithering

You can swizzle a normal to change its rotation.

That means inverting the values of either U or V or both.

You could try and work out some way to apply this to the solution you have.

Nothing as simple as that to get any rotation that isnt 90deg though.
Youd have to calculate the normals - which is posssible and not necessarily expensice but it does open up a can of worms…

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