VT Textures get tiny after pool overflow

Hi, I’m finding recently when I accidentally run over my texture pool limit many textures in the active level switch to a very small mip level (seems a logical reaction by the editor). The thing is, even after I restart the engine these same textures maintain the same tiny mip. The only solution I’ve found is to open each one manually. Wondering if anyone has tips on faster ways of correcting this? I’m using VT textures exclusively.