On my latest builds, I’m getting a red error warning saying, “Texture streaming pool over 22.12 MiB budget”. I can recreate the same warning and downsampling effect by setting:
r.Streaming.PoolSize=1
If I query the value, it’s set to the standard 1000mb with no apparent influence from my config files. I manually entered pool sizes for all quality levels in my DefaultScalability.ini file, and a default value in my DefaultEngine.ini.
Is there anywhere else that the texture streaming pool might be overridden and set to zero? My map is extremely lightweight, and the 22mb estimate is almost certainly the entire texture budget right now. The build is mysteriously almost a GB larger than previous builds.