I have been working on implementing this method with Unreal Sensei’s Master Material but it is killing my brain, do you mind helping me out? I have tried converting it to float3 and all types of things. I guess the issue is how do I sample my index correctly, then use that sample as a Texture 2D so I can pass it on to material functions like cellbomb, etc.
In this example, I have the same 2D array as the sample and param, it just previews black.
Ahh I just stumbled upon your other post:
I’ll try out the solutions there.