Texture memory vs triangle/draw count

There’s a balance between using additional textures vs. doing it with the mesh. It’s usually good to do some stuff with your mesh so that you can use your textures in a way that adds more detail. For example with a floor that has nice panel detailing you can do that with tiled textures if you’ve cut some of those borders into the floor mesh. That kind of thing gets done all the time since adding a few hundred vertices and using something like a 256 x 256 tileable texture is going to be better than having to use a unique 1024x1024 texture.