VertexNormalWS → ComponentMask(b).
You can also pick-apart triplanar materials and make discreet textures for the xy, xz, and yz planes, like defining the sides of a minecraft-cube.
VertexNormalWS → ComponentMask(b).
You can also pick-apart triplanar materials and make discreet textures for the xy, xz, and yz planes, like defining the sides of a minecraft-cube.