Hello ,
Thank you for posting your question in the community and for sharing the example in the Lakehouse. If you are going to have different UV mapping for different surface/meshes you will need to create different textures in Rhino/Revit so that when you import them into Twinmotion and then individually modify the scale, grunge, starting point, etc... as necessary. When importing models from Rhino/Revit you can collapse by material, which groups all the same materials together or you can keep the hierarchy which makes all elements separate (this is not always the best for performance and working depending on the project).
Here are 2 good videos showing the process and workflow with Rhino and Twinmoion and the documentation on the import process with the Datasmith plugin:
- https://youtu.be/elrqI2KD88g
- https://youtu.be/9gP21b3Gen0
- https://www.twinmotion.com/docs/2022.1/en-US/UsingTwinmotion/GettingYourContentIntoTwinmotion/DatasmithPlugins/datasmith-direct-link-workflow/
- https://www.twinmotion.com/docs/2022.1/en-US/UsingTwinmotion/GettingYourContentIntoTwinmotion/DatasmithPlugins/export-datasmith-content-workflow/
If you have specific examples of your files that is not working for you it would help to see, so we can better respond and see if there is a bug as well. Hope this helps and let us know if you have any follow-up questions.
Kind regards,
Vincent B.