Texture Color or UV issue

sorry, I never solved the problem. It seemed to be more evident in some cases and less in others.  but i could never figure out a reason for why or what was the root issue.

I believe if you connect the texture to the emissive channel in the material in Maya you’ll get a better result.  However, this totally removes the ability to adjust the lighting on the object.  So I think I ended up using the emissive at 1/2 value which sorta allowed for a bit of re-lighting and reduced this issue somewhat.

I think what RC really needs is a way to de-light the texture.  At the end of the day, you want something that looks good but can be re-lit.

It’s been a while since I’ve done any work in RC so my memory might be a little hazy.

-e