Texture 2D Array Support

I used the command alatnet mentioned and got this working on PC, but building for Oculus Quest gives me errors.

Depending on the compression setting I use, it’s either an errorabout PixelBufferObjects:

or an errorabout the compression method not being supported

Using the “Alpha” compression setting avoids errors, but isn’t useful.

My related answerhub question

Anyone know a way I could get this working for Quest? I’m hoping there’s an option somewhere to use PixelBufferOBjects but I’m not really familiar with it. Unity documentation mentions Texture2DArray requiring OpenGL ES 3.0 and Quest is 3.2, which makes me think it’s possible.