Wanted to first thank Koderz for the work on editor support for texture arrays. Support for them is one thing that I had in Unity that Unreal was lacking so this helps a lot with it.
I was wondering, anyone ever setup a texture array in C++? I’m playing with a lot of procedurally generated textures as well as man-made ones and the need to combine textures into arrays as things are loaded (so as to get efficient groupings). Which means generating the whole array of textures in C++.
Any ideas?