TextRenderComponent in HUD class cutting off base of characters (Custom Font)

Hi Steve,

Engine fonts appear to be fine - we haven’t had any issues with the default “RobotoDistanceFIeld”, both on the HUD and in a textrendercomponent.

I was mistaken in my first post - the node being used in the HUD isn’t a “text render component” but instead is “draw text” (image attached).

Also attached is a screenshot of what we’re seeing. If you look at the base of some characters (the ZERO’s for example) you can see it missing the bottom pixel. Additionally I suspect some of the right hand side of each character is being cut off because the kerning is a bit strange.

Also attached font preview window - we can see the 0’s render fine here.

fonts1.jpg

font3.jpg