The textcomponent is in the treasure / security button blueprint. The character / gamemode blueprints are unchanged and doesn’t have textcomponent logic in there. The security button blueprint from Epic is unchanged too, just merged the 2 projects together.
I have found out, it depends from the default pawn class, but didn’t had the time to seek more yet. Maybe because the firstperson pawn have a camera and the player pawn from the blueprint project not? I don’t know.