Text vs String variable

But is the string making it to the server? If so then it’s isolated to the client/game however you wish to think of it. If the string is not making it to the server, then it could be some form of interaction coming back to you from the server. Just keep dividing the problem in two, no different than a binary search of a tree!

I always stick with strings, and convert when I must. Why? every compiler under the sun knows what a string is (nothing more than a arbitrary sequence of bytes, that we glamorize to call it a string). Hence the processor, knows exactly what that is, the processor has no clue as to what Text is, it’s an artificial set of rules, that may or may not help you, imposed not by the compiler but the system in use. For the compiler doesn’t require you to call it text, it could be called WhatNots, and the compiler would be just as happy. Hell the compiler is eventually going to turn everything into a string anyway. So why not just start there, and bypass all the crap. When you have to use something else, because of being forced to do so, well you have no choice, but simpler, working with the processor, is always better, than trying to think of it in some artificial aspect.