What do you want to happen when the user presses ESC?
You could use the “On Cleared” Commit Method from the “On Text Committed” event, which only fires when the user removes their Keyboard Focus by ESC or a similiar action.
Hope that helps you out somehow.
Also looked into using the PlayerController as a sort of InputDetector and the fire a EventDispatcher as soon as the PlayerController detects the Escape Key pressed.
But that didn’t work, because it focuses the Canvas Panel first