Tetris like game puzzle

Thank you.

  • more blocks?
    Probably.

  • more complex shapes?
    Yes.

  • fall order is always fixed?
    No.

  • If I place the blue block upside down, it’s still a valid solution?
    Yes.

These are the blocks I’m using. All of them are a single actor made of static meshes:
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This the structure of the falling block:

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When one of the blocks only has two meshes visible, I hide the other two.

The static mesh I’m using is this one from the VR Template project:
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If you still need more details about the implementation, I can tell you that I have followed this tutorial:

If you need to know more, please ask me.