Testing modular assets for new-ish project

Your ambient occlusion problem might be caused by how your UVs are setup or even how you export your FBX. What modelling program do you use?

I try to build all assets that snap to a 10 increment grid, each length being a power of multiple of 5 or 10 depending on the size of the object(wall in comparison to a lamp). The single wall section for example, is X=200 Y=10(base is 20 because of trim) Z=250. So things always line up nicely :wink:

EDIT: deleting connecting faces inst a bad idea. Unnecessary polys are best be gone.