Test-NPC doesn't move and fails to follow player

That’s pretty much it tbh, like so, right?

Things to double check regarding what we cannot see atm:

  • is the navmesh actually there?

  • is the NPC actually placed in the scene or spawned dynamically?
  • can the NPC access the navmesh?
  • can the character access the navmesh?
  • are we possessing a playable Character class (as opposed to a simple Pawn)?