Tessellation and Foliage cause the Video Driver to crash

  • Avoiding VertexNormalWS directly and passing thru CustomizedUV from vertex shader - slowdown
  • Transforming [0,0,1] to WorldSpace - slowdown

Till fixed (never?) i’ve worked around the issue by constructing approximate vertex normal in vertex shader (using local vertex position some math and transforming to world) and CustomizedUVs.
Even with this some small negative bias causes slowdown…